Version 0.2 available now

Build above.
Discover
below.

A persistent isometric survival RPG where every tree, tunnel and tool becomes part of your story.

8
skills
world seeds
2
world layers
Scroll to explore

One world, two layers

The island remembers
what you change.

Cross wild coastlines, settle among changing biomes and carve your own route into the darkness beneath.

01

The overworld

Find your ground

Follow rivers to the coast, gather from distinct climates and turn a wild landscape into somewhere worth returning to.

02

The underground

Make your own entrance

Excavate promising ground, secure a discovered shaft with rope and descend into persistent caves rich with ore and ruins.

A connected game loop

Nothing gathered
goes to waste.

01

Gather

Fish, forage, chop and mine resources shaped by the world around you.

02

Refine

Turn raw finds into charcoal, blooms, metal bars, meals and materials.

03

Craft

Forge better tools and build stations that unlock the next stage.

04

Expand

Store what matters, range farther and prepare for deeper expeditions.

WoodcuttingFarmingCraftingFishing CookingFiremakingDiggingMining

Built to feel alive

A world with
long memory.

Persistent changes

Entrances, fires, mining progress, storage and placed stations remain where you left them.

Living atmosphere

Day and night, animated water, cave darkness and merging local lights shape every journey.

Endless geography

Deterministic seeds create streamed terrain, rivers, coasts, caves and distinct biomes.

The real world generator

Try an island
from any seed.

This is a browser port of the developer map. It uses the same deterministic terrain, climate, drainage, biome and atlas logic as the game.

Enter a seed and generate

Drag to pan · Wheel to zoom · Switch terrain and tree density

Generation is cooperatively scheduled with Promises, keeping the page responsive without game threads or bundled terrain assets.

Development journey

Release history

Latest release 0.2

29 July 2026

Caves & Connected Progression

Underground exploration, mining, metalworking, foraging, cooking, persistent storage and a faster, cleaner world renderer.

CavesMiningStorageLighting
Read notes
First playable 0.1

27 July 2026

The First Island

The original playable foundation: procedural islands, survival skills, crafting, fishing and persistent saves.

World generationSkillsCrafting
Read notes
View all releases on GitHub

Play the prototype

Your island is
waiting.

Island RPG currently targets Windows and is built with C#, .NET 10 and OpenTK.

Requirements

  • 01 Windows 10 or later
  • 02 .NET 10 runtime or SDK
  • 03 OpenGL 3.3 graphics support
  • 04 A legally owned Age of Empires II HD installation