The overworld
Find your ground
Follow rivers to the coast, gather from distinct climates and turn a wild landscape into somewhere worth returning to.
Version 0.2 available now
A persistent isometric survival RPG where every tree, tunnel and tool becomes part of your story.
One world, two layers
Cross wild coastlines, settle among changing biomes and carve your own route into the darkness beneath.
The overworld
Follow rivers to the coast, gather from distinct climates and turn a wild landscape into somewhere worth returning to.
The underground
Excavate promising ground, secure a discovered shaft with rope and descend into persistent caves rich with ore and ruins.
A connected game loop
Fish, forage, chop and mine resources shaped by the world around you.
Turn raw finds into charcoal, blooms, metal bars, meals and materials.
Forge better tools and build stations that unlock the next stage.
Store what matters, range farther and prepare for deeper expeditions.
Built to feel alive
Entrances, fires, mining progress, storage and placed stations remain where you left them.
Day and night, animated water, cave darkness and merging local lights shape every journey.
Deterministic seeds create streamed terrain, rivers, coasts, caves and distinct biomes.
The real world generator
This is a browser port of the developer map. It uses the same deterministic terrain, climate, drainage, biome and atlas logic as the game.
Enter a seed and generate
Drag to pan · Wheel to zoom · Switch terrain and tree density
Generation is cooperatively scheduled with Promises, keeping the page responsive without game threads or bundled terrain assets.
Development journey
29 July 2026
Underground exploration, mining, metalworking, foraging, cooking, persistent storage and a faster, cleaner world renderer.
27 July 2026
The original playable foundation: procedural islands, survival skills, crafting, fishing and persistent saves.
Play the prototype
Island RPG currently targets Windows and is built with C#, .NET 10 and OpenTK.
Requirements
Island RPG is an unofficial, non-commercial project. Age of Empires assets are not included or distributed. Age of Empires is a trademark of Microsoft.